Growth for growth’s sake is not necessarily beneficial to a company. There are many implications to consider.
If you were to take a quick snapshot of the digital video world in 2019, you’d see the pros and cons of peak TV, fewer legacy content companies (some with “new looks” as a result of M&A), and more places to consume content than ever before.
We are living in a time that has been coined “peak TV,” thanks in large part to the sheer amount of content that is available to viewers.
Technology acquisition decisions are fraught with complexity. Companies have a wide range of options other than acquisition, and sometimes it’s difficult to assess which path is the best way forward.
The rise of disruptive startups with fresh solutions has fueled to new levels the demand for corporations to innovate.
In Star Trek: The Experience, you began your journey in the History of the Future, an exhibition of actual costumes and props used over the TV series’ history.
From live events to escape rooms to popup brand activations, out-of-home entertainment experiences have seen significant growth in attendance and interest in recent years, thanks in part to social media and our always-connected lifestyles.
From major studio M&A deals to the intensifying battle between tech and TV giants, the major events of this past year are completely transforming the face of the industry.
It’s a Fortnite world, and we’re all just living in it. While the gaming and esports industries have continued to thrive, the 800-pound gorilla has been Fortnite’s continued dominance in the market.
The music business is financially stronger than it has been in several years, thanks to streaming, which now makes up 75% of the industry’s revenues in the United States.