• 11.22.16

    The Evolving State of TV

    It’s no secret that the digital-content-consumption landscape is evolving and at an increasingly rapid clip. One byproduct of this ongoing progression is that oftentimes consumers and organizations alike are finding themselves hard pressed to keep up with the vast array of new options that ...

  • 10.18.16

    M&A Trends in Digital Media and Frontier Technologies

    Once again we are very pleased to provide you with another issue of the Manatt Digital newsletter.

  • 09.22.16

    Digital Health Update

    Investment into the digital health market topped $4.5 billion in 2015, and we are seeing an acceleration of investment in 2016.

  • 08.17.16

    eSports and Live-Streaming

    We are proud to announce our partnership with Narus Advisors in sponsoring the eSports Startup Launchpad.

  • 07.20.16

    Branded Content and Marketing

    We are pleased to bring you this month's newsletter as the first edition under our new brand—"Manatt Digital."

  • 06.22.16

    Media Update—China

    In this newsletter, we examine what's new in media as it relates to the Chinese market with specific emphasis on VR, Hollywood, and the ongoing digital transition.

  • 05.18.16

    Key M&A in Media and Entertainment in 2016

    In this newsletter, we hear from Jacob Carlson on the latest M&A happenings in the world of Media and Entertainment, with particular attention to hot-button issues such as VR/AR, live streaming, and eSports.

  • 04.13.16

    Impressions From GDC

    This year's Game Developers Conference in San Francisco featured numerous panels, exhibits, presentations, and demos for the 27,000+ gaming industry professionals who attended in March.

  • 03.23.16

    Legal Issues in VR

    In this newsletter, we take a detailed look at the world of virtual reality with an emphasis on the potential legal issues that exist in this area of media that is still in its infancy.

  • 02.17.16

    How to Spot Investment Opportunities in Digital Media

    In 2014, Mark Zuckerberg tried on a prototype headset from a VR startup called Oculus VR. The experience was transformative and Zuckerberg saw the massive potential for VR/AR, including the impact on social media and gaming.

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