• 06.30.20

    COVID-19 Highlights Urgent Need to Tackle Inequities in Digital Access amid Surge in Telehealth Use

    The use of telehealth technology and services has increased by record levels in 2020, driven by the realities of the COVID-19 pandemic and subsequent telehealth policy flexibilities temporarily implemented by federal, state and private payers.

  • 03.27.20

    Emerging Company Fundraising: What to Expect as a Result of COVID-19

    As has become clear to all of us, the devastating spread of COVID-19, the disease caused by the novel coronavirus, has created a public health crisis, disrupted the global economy and challenged us to rethink the fundamental considerations of all businesses, especially the economic imperatives for ...

  • 08.05.19

    VidCon 10: A Decade of Digital Video

    If you were to take a quick snapshot of the digital video world in 2019, you’d see the pros and cons of peak TV, fewer legacy content companies (some with “new looks” as a result of M&A), and more places to consume content than ever before.

  • 06.10.19

    The Arrival of Peak TV

    We are living in a time that has been coined “peak TV,” thanks in large part to the sheer amount of content that is available to viewers.

  • 06.10.19

    Three Essential Components of a Great Acquisition Strategy

    Technology acquisition decisions are fraught with complexity. Companies have a wide range of options other than acquisition, and sometimes it’s difficult to assess which path is the best way forward.

  • 06.10.19

    Strategies and Success Factors in Innovation

    The rise of disruptive startups with fresh solutions has fueled to new levels the demand for corporations to innovate.

  • 11.29.18

    Experiential Entertainment as a Direct-to-Consumer Platform

    In Star Trek: The Experience, you began your journey in the History of the Future, an exhibition of actual costumes and props used over the TV series’ history.

  • 11.29.18

    Experiential Entertainment: Insider Insights

    From live events to escape rooms to popup brand activations, out-of-home entertainment experiences have seen significant growth in attendance and interest in recent years, thanks in part to social media and our always-connected lifestyles.

  • 10.31.18

    State of Video

    From major studio M&A deals to the intensifying battle between tech and TV giants, the major events of this past year are completely transforming the face of the industry.

  • 10.31.18

    State of Gaming and Esports

    It’s a Fortnite world, and we’re all just living in it. While the gaming and esports industries have continued to thrive, the 800-pound gorilla has been Fortnite’s continued dominance in the market.



pursuant to New York DR 2-101(f)

© 2023 Manatt, Phelps & Phillips, LLP.

All rights reserved